ORIGINAL PAPER
Psyhical effort, energy expediture, and motivation in structured and unstructured active video games: a randomized controlled trial
More details
Hide details
1
Pernambuco State University, Recife, Brazil
Online publication date: 2019-08-06
Hum Mov. 2016;17(3):190-198
KEYWORDS
ABSTRACT
Purpose:
The goals of the study were: a) to compare the way that two types of active video games (AVG) influenced physical
effort and motivation in young adults; b) to compare direct and indirect instruments and use an indirect instrument (heart
rate analysis) as a practical tool to verify physical effort in AVGs
Methods:
Methods. Initially, 16 healthy but physically inactive young
adult males with no AVGs experience took part in the randomized control trial. After the baseline assessments of blood pressure
(BP), heart rate (HR), and aerobic capacity (AE), the participants were randomized into two groups: structured AVG (n = 6) and
unstructured AVG (n = 7) (3 dropouts). They played 3 sessions a week, during 6 weeks. Direct and indirect metabolic measurements
were made. To compare direct and indirect AE, Student t-test was used for related samples. Changes (group × time) in HR,
perceived exertion (PE), calculated energy expenditure (EE), calculated metabolic equivalent (MET), and motivation (points)
were assessed with the two-way analysis of variance
Results:
There were no differences between direct and indirect AE (36.0
± 5.2 vs 33.9 ± 6.0 ml/kg/min: unstructured; 39.0 ± 5.9 vs 37.7 ± 5.9 ml/kg/min; p > 0.05). No differences were observed in
maximal HR, PE, or motivation (p > 0.05). Statistically significant differences referred to average HR, MET, and EE over the
sessions (p < 0.05). HR and EE values were higher in structured than in unstructured AVGs
Conclusions:
HR and EE responses
of structured AVGs turned out higher than those of unstructured AVGs, and the measurements proved efficient to analyse
physical effort in AVGs in a long-term perspective